March 11, 2016

Quick Try: Aero the Acro-bat (Sega Genesis, 1993)

The popularity of Sonic the Hedgehog and Donkey Kong Country paved the way for tons of fast action platformers with slight gimmickry. One of the low-to-mid tier entries that was well advertised back in the day was Aero the Acro-bat. He had some of Sonic's attitude and a few unique moves but wasn't popular enough to warrant more than two games. I rented this game from Blockbuster when I was about ten years old and was really disappointed at the time. I only had it for a weekend but I didn't put more than two hours into Aero before going right back to Sonic 2. The music is cheesy and Aero's controls are unpredictable... or at least imprecise. Levels have clear goals that are outlined for the player, which is unique for the time. So it's not all bad, this is a playable game that gives a fair number of continues to work through it.
The first time I recorded gameplay for this game I only recorded the first five minutes and called it. I just don't like Aero games and the controls. But I figured it was only fair to give it a good shot. I won't likely play this game again but only because this sort of thing is a dime a dozen. It does have everything a classic platformer has: Hidden stuff, collectibles, challenging sections, decent animation. Not a purely negative experience, but the Genesis has far better games and the sequel is one of them. Skip it.
Not a fan.

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